I think there is a rather unhealthy tendency going on. Nothing new but oh well here I go. Have you noticed that there are literally hundreds new free games coming out - Facebook games, browser based and, of course, touchscreen devices - iPad and so on? They are.. sort of free to play but there is one very big catch.
Here are few examples. Let's look at The DeadZone - The Last Stand. Idea is superb - run your own compound in zombie infested city, in a post apocalyptic world - raid buildings and other compounds, gather resources, trade with other players and so on. Very addictive and exciting... for the first 5-7 levels. After that the game will start to drag - to complete mission you have to wait 2-3 hours or spend money to get "FUEL" and speed up mission return times. Sheesh. Spend 100$ to enjoy the game play.... or portion your fun to few minutes per day.
Same deal goes with new title from EA - Dungeon Keeper - for the first few hours it is interesting, exciting and addictive - just enough time to hook you up on the game and then the drag begins. You need gems, gold, mana and so on to speed things up or the exciting new game turns into a massive training in patience. Wait... wait and wait some more till you get your dungeon upgraded/new areas cleaned up. I think EA went very wrong with this and, in my opinion, ruined perfectly good remake of a classic Dungeon Keeper title from 1997 (love that old game, hence so angry!! :D ). Well, with this one at least you can get a good iOS/Android Dungeon Keeper hack to get all the free gems. Of course, that's cheating, but oh well, at least there is a way to speed things up.
Thing that totally pisses me off is that it's not enough to spend let's say 10-15$ to enjoy the game, you need literally hundreds of dollars spent on in-game purchases to have fun. Gosh, after all this the classic monthly subscription models like with World Of Warcraft seems like a very fair deal.
It looks like there is a simple pattern - make a new game, release it for free with just enough game time to get people addicted/hooked up and then tempt them with in game purchases to continue playing. Who can resist?
What happened with making games to have fun?
Seriously people, so many new games get screwed up with in game purchases. I'd rather stick to a titles with fixed payment plan or one time payment rather than spending endless times on gems, fuel, soulstones and other resources. Seriously.
Well, apologies for venting it out, but I had to write this! :D
Here are few examples. Let's look at The DeadZone - The Last Stand. Idea is superb - run your own compound in zombie infested city, in a post apocalyptic world - raid buildings and other compounds, gather resources, trade with other players and so on. Very addictive and exciting... for the first 5-7 levels. After that the game will start to drag - to complete mission you have to wait 2-3 hours or spend money to get "FUEL" and speed up mission return times. Sheesh. Spend 100$ to enjoy the game play.... or portion your fun to few minutes per day.
Same deal goes with new title from EA - Dungeon Keeper - for the first few hours it is interesting, exciting and addictive - just enough time to hook you up on the game and then the drag begins. You need gems, gold, mana and so on to speed things up or the exciting new game turns into a massive training in patience. Wait... wait and wait some more till you get your dungeon upgraded/new areas cleaned up. I think EA went very wrong with this and, in my opinion, ruined perfectly good remake of a classic Dungeon Keeper title from 1997 (love that old game, hence so angry!! :D ). Well, with this one at least you can get a good iOS/Android Dungeon Keeper hack to get all the free gems. Of course, that's cheating, but oh well, at least there is a way to speed things up.
Thing that totally pisses me off is that it's not enough to spend let's say 10-15$ to enjoy the game, you need literally hundreds of dollars spent on in-game purchases to have fun. Gosh, after all this the classic monthly subscription models like with World Of Warcraft seems like a very fair deal.
It looks like there is a simple pattern - make a new game, release it for free with just enough game time to get people addicted/hooked up and then tempt them with in game purchases to continue playing. Who can resist?
What happened with making games to have fun?
Seriously people, so many new games get screwed up with in game purchases. I'd rather stick to a titles with fixed payment plan or one time payment rather than spending endless times on gems, fuel, soulstones and other resources. Seriously.
Well, apologies for venting it out, but I had to write this! :D